Divine Craft

The Divine craft is blue and prefers to use the power of the divine to accomplish its aims.

Divine Heroes

 * Diradril i'Morin - L5, A5
 * Vramul - L4, A6
 * Uctis the Blue - L3, A4

Divine Glyphs
The following glyphs are used by the Divine craft.
 * Regeneration
 * Truth
 * Dexterity
 * Servitude
 * Peace

Divine Units

 * Paladin - (x maneuver, | attack) A5, D4, R2, M2
 * Druid of the Moors 1, 2, 1, 1
 * Errodian Healer 2, 4, 1, 1
 * Blind Seer 1, 1, 1, 1
 * Shaman - (- maneuver, + attack) 2, 2, 1, 1
 * Witch Doctor 1, 2, 1, 1
 * Ardent Disciple 1, 1, 1, 1
 * The Vanquished 2, 1, 1, 1
 * Cleric - (| maneuver, x attack) 3, 1, 1, 1
 * Cardinal Calaran 3, 2, 3, 1
 * Lone Monk 3, 3, 1, 1
 * Huddled Masses 1, 1, 1, 1
 * Priestess - (| maneuver, * attack) 2, 2, 2, 1
 * Catacan Bishop 3, 3, 1, 2
 * Steady Guardian 3, 4, 1, 1
 * Relentless Huntsman 4, 2, 3, 1
 * Archangel - (x maneuver, * attack) 5, 5, 2, 1
 * Martyr 1, 1, 1, 1
 * Fervid Crusader 3, 2, 1, 1
 * Relic Master 3, 2, 1, 1

Divine Spells and Abilities

 * Angelic Intervention - Instant - one attack is repelled.
 * Anointed - One unit adjacent to your Hero is immune to attack.
 * Blinding Light -
 * Crusade -
 * Destiny Vision -
 * Forced Retreat - Opponent must send one unit from the battlefield back to their hand.
 * Moonstrike -
 * Paralysis - Attach to enemy hero. This Hero cannot attack.
 * Smite - Attach to unit. When it dies, it kills the unit that kills it.
 * Stay - Instant - Enemy units cannot pass through the Gateway this turn.

Divine Equipment

 * Blade of Truth - Attached unit gains protection from Artifice spells and abilities.
 * Fire Rune -
 * Lightborne Cloak -
 * Saladan Amulet -
 * Errodian Box -