Artifice Craft

The Artifice craft is grey and prefers to use deception, trickery, and manipulation to accomplish its aims.

Artifice Heroes

 * Chryale Jacinth - L5, A5
 * Vorin Falebourne - L4, A6
 * Zicar - L3, A4

Artifice Glyphs
The glyphs used by Artifice:
 * Affliction
 * Chaos
 * Deceit
 * Fear
 * Persuasion

Artifice Units

 * Privateer - (- maneuver, * attack) A1, D1, R1, M1
 * Night Prowler 1, 2, 1, 2
 * Rancid Hag 1, 1, 1, 1
 * Rapscallion 2, 4, 1, 1
 * Saboteur - (- maneuver, | attack) 3, 2, 1, 1
 * Mutineer 1, 1, 1, 1
 * Embittered Insurgent 3, 1, 1, 1
 * Bandit King 3, 4, 3, 1
 * Spy - (x maneuver, - attack) 3, 3, 2, 1
 * Soothsayer 2, 1, 1, 1
 * Illusionist 2, 2, 1, 1
 * Angered Townsfolk 1, 1, 1, 1
 * Assassin - (* maneuver, x attack) 5, 4, 2, 1
 * Nimble Charlatan 3, 2, 1, 1
 * Vulpine Imp 5, 5, 1, 2
 * Trickster 1, 2, 1, 1
 * Enchantress - (+ manuever, + attack) 2, 2, 3, 1
 * Grand Inquisitor 4, 2, 2, 1
 * Seductress 3, 2, 1, 1
 * Highwayman 3, 3, 1, 1

Artifice Spells and Abilities

 * Cunning Donation -
 * Dark Mirror -
 * Entice - Bring an enemy unit one space closer to one of your units.
 * Infection - Attach to enemy unit. This unit cannot maneuver.
 * Misinformation - Instant - Move a unit under attack to an adjacent square.
 * Nightmare - Opponent must discard one card and place it on the bottom of the deck.
 * Quid Pro Quo - Attach to enemy unit. If that unit enters the Gateway, it must take a friendly unit with it.
 * Ruthless Betrayal - Instant. Sacrifice a friendly unit to keep another unit alive.
 * Sabotage - Instant - destroy one enemy unit as it is placed on the battlefield.
 * Sleeping Death - Kill one of the enemy units in an opponent's hand. Your opponent picks which one. If no units are in hand, discard Sleeping Death.

Artifice Equipment

 * Elixir of Youth -
 * Elven Amethyst - attached unit gains protection from Champion spells and abilities.
 * Gypsy Fiddle -
 * Reltath's Dagger -
 * Virian Boots -